Or at least… A virtual world.
[expand title=”Lyrics + Translation”]
Naal ok zin los vahriin
wah dein vokul mahfaeraak ahst vaal
ahrk fin norok paal graan
fod nust hon zindro zaan
Dovahkiin fah hin kogaan mu draal
ahrk fin kel lost prodah
do ved viing ko fin krah
tol fod zeymah win kein meyz fundein
Alduin feyn do jun
kruziik vokun staadnau
voth aan bahlok wah diivon fin lein
by his honour is sworn
to keep evil forever at bay
and the fiercest foes rout
when they hear triumph’s shout
Dragonborn for your blessing we pray
and the scrolls have fortold
of black wings in the cold
that when brothers wage war come unfurled
Alduin bane of kings
ancient shadow unbound
with a hunger to swallow the world
Jeremy Soule – Dragonbornd [The Elder Scrolls V – Skyrim | OST] | 2011 | Orchestral
It’s been… Ages since a videogames pulled me in as much as Skyrim now does. I don’t think that even Oblivion managed it. I know that Mass Effect 1/2 and Dragon Age 1/2 tried, but also didn’t manage to. I think it was something in the late DOS/early Win98 era. Perhaps a Wing Commander title. Perhaps even Mechwarrior 2:Mercenaries. Ultima 6 is the game before THOSE that I remember sucking me in as much as Skyrim now does. And, strangely, for many of the same reasons.
All I know is that the atmosphere of this game (Err… Skyrim, now and for the rest of the entry…) is utterly amazing.
Simply slowly walking down the path in a wintery forest, huge mountains to one side, wide snow-fields to the other, two moons and Aurora Borealis above me, in a sky filled with sparkling skies, snow-dust being blown from rocks, the rustling of leaves sharing the sound-scape with a distant wolf-howl and Jeremy Soule’s take on nightly, travel ambient composition… I just stood there, for a second. Marveling at it all. How far we’ve come. How much resources Bethesda invested in atmosphere alone. How immersing a game can be, when it’s not just about the next huge reveal or action scene.
I’ve spent a whole hour just… Taking walks. Taking in the scenery. Exploring. Hunting deer and elks and defending singular hunters from wolfpacks. I could then go back to the first explored town and craft weapons and enhance the ones I already have. I can cook, I can create potions, I can brew poisons. I can even hunt and collect butterflies!
And away from this all, the side-quests and parts of the main quests I’ve indulged myself in taking part were great. Much tighter written and designed than in Oblivion. Stealth is wonderful. Stealth+Archery+Poisons is even more wonderful.
If you PC can handle it, I highly suggest it!
If you have a 360 or PS3… I’d still suggest the PC version, simply because of all the beautiful, functional and amazing mods that will be swarming us in the coming months. … As well as access to the in-ga,e console to fix one or two of those typical Bethesda bugs. ;)
If you have 30$ and want a great christmas gift for yourself or someone you know who would enjoy such a thing, get them the 4CD Soundtrack. It’s filled with epic, serene, long, short, upbeat, downbeat and simply amazing music. And every order placed until the 23rd of December will be hand-signed by Mr. Soule himself. :) So! Get Crackin’!