Okay, so I just managed to finish the Tutorial mission and the first real mission, but… It’s damned fun!
What I really liked was the inclusion of a “custom” difficulty, so that you can enjoy full ballistics with dumb enemy AI and medium help. Or arcade ballistics with elite enemy AI and no help. Or anything else. That’s pretty damn cool.
The kill-cam is… It’s a really nice feature. It’s just squicky enough to remind you that you’re killing people but they managed to keep it medical enough so that it doesn’t really gross you out. And they out a lot of detail into it. As well as rendering “two for one” and “three for one” shots pretty nicely. Shooting someone’s head, seeing sparks flying from the helmet and the bullet crushing the skull and a bullet-fragment leaving through an exploding eyeball is… Yeah. It sets the mood nicely.
And so does the sound. Ambient and weapon sound are both really, really well done.
Together with the sound, the weapons have an actual FEEL to them. They pack weight and force. You can really feel the difference between the various weapons at your disposal.
It seems that they also took actual Germans to voice the Germans. They speak it perfectly. With one caveat: The lines seemed to have been scripted by non-Germans. Some sentences, especially by the grunts on the streets, sound kinda stilted and subtly off. If you don’t know any German you won’t notice, though. And, hell, I’ve heard MUCH worse. Much, much, much worse.
As always, sniping Nazis is great fun. :)
Sneaking around, waiting for the perfect moment (Did I mention that the game does not penalize you for taking your sweet time? It’s great! I spent 45mins on the tutorial mission because I sniped each and every German around. Just to see if I could and if the game would penalize me for it. … I could. It didn’t. I took about 2,5hrs for the second mission/first real mission. Sniping with great care, changing position, booby-trapping corpses. (As well as collecting gold-bars and finding bottles of wine to shoot from hard-to-reach places.)
I can already see the complexity they will throw at the player later on and… I’m giddy with excitement.
As for the technical side: There is a full set of graphics options, re-bindeable keyboard-mouse controls and 360-pad support, as well as some game-related stuff like sensitivity and axis inversion. The sensitivity sliders actually even WORK. Which is nice. (The graphics look really nice. I’m no expert as I eschew most AAA games, but I loved the look. It’s smooth, rounded, the shadows and particle effects look spiffy… Yeah. Nice. There are some minor clipping issues at time, though. Nothing unforgivable and mostly only happening when you try to go along places you shouldn’t go for the hell of it.)
The out-of-the box FOV feels nice, too. I have to admit, I haven’t checked if you can change it easily. But I didn’t feel the need to do so in the time I played.
…
So, yeah. 8,75 out of 10. There’s some room for improvement, but it’s a really fine, fun and well-crafted game. It makes being a dirty sniper horribly fun. And exciting, at time. AND it allows for long phases of sneaking, planning and waiting. Highly Recommended. :)